That said, this game aged really poorly, which is kind of a weird thing to say about a game that's still relatively new. I'm using a Samsung Odessey+ right now (came out in August/2018) and it still has a long way to go. ![]() And, other than computers themselves, I've never seen entertainment tech that was so promising - assuming they ever get it right. The ability to inspire that jumble of thoughts and feelings tells you "Okay, maybe this VR thing is not just a meme." I've lived long enough to see a music store replace records, with cassettes, with CDs, with vacant space. If it's the first time you experienced something like this, you see Kanojo open the door and walk into the bedroom, and you get this burst of anxiety/nervousness/shame/lust all balled into one leaving you not knowing which way to look. Hope that helps - apologies for the lack of detailed guidance for people who aren't of a technical disposition. It'll perform a large download which will take some time, but it should update correctly. Then run the InitSetting.exe program and tell it to update. Note that the path must escape its backslashes by using double-backslashes, e.g. exe so that the "INSTALLDIR" registry key refers to the directory where you've got the game installed (and then install the registry settings, of course). Third, the game will be able to self-update to V1.30 if you edit the "reg.reg" file that's in the same directory as the game. If someone could post back confirming or denying this, it would be helpful. WARNING: I suspect that doing this would probably break hacked non-VR use of the game, but as I have a Vive, I'm using it in VR and haven't tested that detail. Then the controllers appear as hands, and you can interact. Second, if you have the same control issue I did - where the controllers appear in VR as controllers, not as hands, and won't interact with anything - one solution is to quit and tell the game self-update to V1.30. I don't know if any other languages are supported. Where you see a line saying "0", change the 0 to a 1 (0=Japanese, 1=English) and save it. If you dont want to use this feature, and you have a control scheme set up where directional movement doesn't overlap with anything, then simply leave this action unbound.I'm being brief, because I'm in a hurry to do something else, but hopefully this will still help:įirst, to change it all into English, go into the UserData directory within the installation directory, and edit the "setup.xml" file in Notepad or any other text editor. If directional locomotion is disabled, then the teleport & rotate controls behave as normal, and trigger doesn't need to be held. ![]() This means that the D-pad is used for directional movement, but if you hold the trigger then the D-pad is instead used for teleporting and rotation. ![]() The "use alt control scheme" button is bound to the trigger. The D-pad is used for directional movement, but it is also used for teleporting (up/down) and rotation (left/right). So this means that if you choose to bind this action then this button must be held to use the teleport & rotation controls if trackpad locomotion is enabled.įor example, in the default Vive bindings: The solution for this is to have an extra button that can be held to switch between control schemes. the default Vive bindings) the directional movement controls overlap with the teleport & rotation controls.
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